Without file systems, it would be impossible to load applications or even to store data files. Whether in the home or in the office, you must understand what it takes to manage storage devices. You should be familiar with what is necessary to prepare devices that enable users to store, manage, and retrieve files.
Traditionally, computer hardware such as printers and mice were plugged into sockets on the back panel of a PC, with each connector Using the right storage device at the right time essay fairly specialised in its applications.
For example, mice use one that is dedicated to transmitting serial data, while printers usually use a parallel data cable, and monitors have their own special plug. This system was quite suitable when it was implemented and has been used for many years.
However, recent technological developments have created problems for many users of PCs with this system. Today there is a huge range of peripheral equipment including scanners, digital cameras, specialised pointing devices, high speed modems, all of which need their own connection to the PC.
While the above mentioned parallel and serial sockets can indeed be used by many different devices, they cannot be shared by more than one device at once, and so we can quickly run out of space to attach this new equipment.
Then why not just add more places to plug things into? This is quite possible, and has previously been the solution in many cases by installing more sockets, and even connecting devices internally to bypass the need for these plugs altogether. However, there is a practical limit to how much this can be done.
To examine why, we need to investigate the structure of the PC. Each of those back panel sockets is attached to a circuit board a card which, like the internal devices, in turn plugs into a slot on the main circuit board.
The computer needs to be able to distinguish which of these cards information is coming from, and similarly each card needs to know when out going data is directed to it.
The result is that neither card functions correctly. Many people find these potential problems rather daunting and this reduces the attractiveness of PCs to the market.
An innovation known as "Plug and Play" aims to sort out the problem of clashing numbers, but there are still only a finite amount of these numbers available, with some being reserved for certain purposes. As well as all of the technical problems, where are other nuisances such as excessive cabling, the fact that you cannot disconnect devices while the computer is on without risking damaging something, and the different types of plugs required for different types of computers such as the Apple Macintosh.
Even in the absence of problems, that back of a computer can be a daunting place for some, who often fear damaging something.
This is where USB aims to simplify things by extending the trend of "user friendliness" to the hardware level. To the average computer user, it is a system where you can simply plug a device into any available socket and that device will instantly be available for use by the computer.
Up to devices can be connected, and since it is a high speed system supporting up to 12 Megabits per second, it can accommodate the needs of a wide variety of peripherals.
Other advantages include the ability to safely disconnect and reconnect items without switching off the computer, and the ability to use a USB device on any computer supporting the USB system. These attachments come in two types known as Functions and Hubs.
Functions are the peripherals such as mice, printers, etc. Hubs basically act like a double adapter does on a power-point, converting one socket, called a port, into multiple ports. Hubs and functions are collectively called devices. As far as the functions are concerned, hubs are furthermore like double adapters because although the entire system is physically in the star topology seen in Figure 1 alogically the system acts like a bus topology.
This means that signals appear to travel along a single set of wiring, called the bus, to the host and is accessible by all functions, as illustrated in Figure 1 b. However, the host does keep track of the physical arrangements so that if a hub becomes disconnected, it is aware that all hubs and functions attached to it will consequently be disconnected too.
The host has a hub embedded in it called the root hub, and in practical implementations hubs are usually combined with one or more functions, such as keyboards or monitors.
These are called compound devices and act like a hub with the functions permanently connected, along with any additional ports. Hubs may be connected to other hubs in a tiered arrangement, but the bus topology still applies. Even with this type of arrangement, we still have the same problem as with the traditional PC layout.
Each function has to know when a piece of data is meant for it, and the host needs to know where signals are coming from, so numbers are assigned to each component on the USB.
When a device is attached to the USB system, it gets assigned a number called its address. The address is uniquely used by that device while it is connected and, unlike the traditional system, this number is likely to be different to the address given to that device the last time it was used.
Each device also contains a number of endpoints, which are a collection of sources and destinations for communications between the host and the device. Endpoints operate in simplex mode, meaning that they are either an input or output, but not both.
For example, a simplistic model of a keyboard figure 2 could have a keypad as output endpoint number 1, and the LED key lock display as receiving endpoint 1. All USB devices have one of each of their 16 possible input and output endpoints reserved as "zero endpoints". These are used for the auto-detection and configuration of the device when it is connected, and are the only accessible endpoints until this occurs.
In addition each endpoint sets, upon connection, its own set of characteristic requirements concerning its requirements when accessing the bus.
The combination of the address, endpoint number and direction are what is used by the host and software to determine along which pipe data is travelling.Read this essay on Old Storage Devices. Come browse our large digital warehouse of free sample essays.
Above right: Punch card writer. Punched tape Same as with punch cards, punched tape was originally pioneered by the textile industry for use with mechanized looms.
For computers, punch tape could be used for data input but also as a medium. Many of these storage devices can be purchased online or at your local department store. The most common data backup devices are; flash drive, external hard drive and online backup software.
All three of these items can provide you with the necessary protection that you need to back up your data. This badge is made with a small transmitting device and operating by a small lithium battery. This transmitting device sensor distributes the workplace, pick up the signals from them and receives via a small network to located server.
This server converts the transmitting signals to information that can access through the LAN. The History About A Hard Drive Information Technology Essay each with their own purpose and use. The storage devices group into three categories and this includes internal, external storage devices and network storage systems.
If we look at the analysis of how the USB storage device or has developed over time. In , the USB flash. Essays; Information Technology Storage Devices; Information Technology Storage Devices The access time from a spinning disk with one read/write head is a combination of: Seek time How long it takes the head to get to the right track Rotational delay or latency time How long it takes for the data to rotate under the head Transmission time.
Input Output And Storage Devices Computer Science Essay. Print Reference this. Published: 23rd March, it can produce high-quality printing, can produce a large amount in short time. which is the most portable storage device with a great amount of storage, they can support Megabytes to Gigabytes, and it is the easiest way to.